

Writing is researched in half the time.Improved Bow researched faster (-15 sec).Medicine: Priest heals 2x faster (as it should be, previously 3x = faster than most attacks in the game).

#AGE OF EMPIRES DEFINITIVE UPGRADE#
Scout gets +2 LOS per age upgrade – already present, but undocumented effect.All chariots now have double attack vs.Camel Riders now have bonus attack against all mounted units.Slingers have higher bonus attack (+4) vs mounted archers (bonus vs foot archers unchanged).War/ Armored Elephant and Scythe Chariot trample damage area reduced just enough so that they no longer damage enemy units/buildings on the other side of a wall.Elephant Archers have +1 attack, cost reduced to 180F, 45G (previously 180F, 60G).Cataphract: +20 HP, +1 armor, +1 pierce armor upgrade cost to 1600F, 750G (previously 2000F, 850G).Horse Archer and Heavy Horse Archer have 1 pierce armor (previously 2).Changes in train/build time of units: Camel Riders are 6% slower to train (now 25% faster to train than Cavalry) Farms: 20% faster towers: 10% faster.Broad Swordsmen have +10 HP, Long Swordsmen have +20 HP.Short Swordsmen directly available in Bronze Age without any research.

Gold and stone miners work 15% faster (to compensate bug fixes to technologies).Food available from Whale increased to 300 Food.Hunters work 5% faster than before (previously they were as slow as Foragers).UI indicator for amount of villagers working on each resourceīalance adjustments Units and buildings.Scouts auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit.Option to toggle blood effects on and off.Global queue indicator for all currently queued technologies and units.Automatic File Transfer of scenarios and maps in the Multiplayer Lobby.New terrains and scenario editor objects.Classic Mode – The original 1997 experience.
